Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
struct FSelectedSocketInfo
Name | Description | ||
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bSocketIsOnSkeleton |
True if on skeleton, false if on mesh |
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Socket |
The socket we have selected |
Name | Description | |
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FSelectedSocketInfo() |
Default constructor |
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FSelectedSocketInfo ( |
Constructor |