UDebugSkelMeshComponent::CheckIfBoundsAreCorrrect

Test if in-game bounds are as big as preview bounds

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

bool CheckIfBoundsAreCorrrect()

Remarks

Test if in-game bounds are as big as preview bounds

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