Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
void DisableAllBodiesSimulatePhysics()
Force all body instance to not simulate physics regardless of their physic type To get back in a default state call : ResetAllBodiesSimulatePhysics