UDebugSkelMeshComponent::GetDrawTransform

Returns the transform of the joint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Syntax

virtual FTransform GetDrawTransform
(
    int32 BoneIndex
) const

Remarks

Returns the transform of the joint

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss