| USkinnedMeshComponent::GetLODBias()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
virtual int32 GetLODBias() const
Get the LOD Bias of this component
The LOD bias of this component. Derived classes can override this to ignore or override LOD bias settings.