UDebugSkelMeshComponent::GetMutableClothingSimulation

To normal game/runtime code we don't want to expose a non-const pointer to the simulation, so we can only get one from this editor-only component.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

IClothingSimulation * GetMutableClothingSimulation()

Remarks

To normal game/runtime code we don't want to expose a non-const pointer to the simulation, so we can only get one from this editor-only component. Intended for debug options/visualisations/editor-only code to poke the sim

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