UDebugSkelMeshComponent::RebuildClothingSectionsFixedVerts

Rebuilds the fixed parameter on the mesh to mesh data, to be used if the editor has changed a vert to be fixed or unfixed otherwise the simulation will not work bInvalidateDerivedDataCache can only be false during previewing as otherwise the changes won't be correctly saved

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

void RebuildClothingSectionsFixedVerts
(
    bool bInvalidateDerivedDataCache
)

Remarks

Rebuilds the fixed parameter on the mesh to mesh data, to be used if the editor has changed a vert to be fixed or unfixed otherwise the simulation will not work bInvalidateDerivedDataCache can only be false during previewing as otherwise the changes won't be correctly saved

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss