| USkinnedMeshComponent::RefreshBoneTransforms()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void RefreshBoneTransforms
(
FActorComponentTickFunction * TickFunction
)
Update functions Refresh Bone Transforms Each class will need to implement this function Ideally this function should be atomic (not relying on Tick or any other update.)
Parameter |
Description |
---|---|
TickFunction |
Supplied as non null if we are running in a tick, allows us to create graph tasks for parallelism |