UDebugSkelMeshComponent::ShouldRenderSelected

Engine only draw bounds IF selected

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::ShouldRenderSelected()

UDebugSkelMeshComponent::ShouldRenderSelected()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

virtual bool ShouldRenderSelected() const

Remarks

Engine only draw bounds IF selected

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