Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimBaseObj.h |
Include |
#include "Animation/EditorAnimBaseObj.h" |
class UEditorAnimBaseObj : public UObject
Name | Description | ||
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AnimObject |
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OnChange |
Name | Description | |
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UEditorAnimBaseObj ( |
Name | Description | ||
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ApplyChangesToMontage() |
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InitFromAnim ( |
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PropertyChangeRequiresRebuild ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PreEditChange ( |
This is called when a property is about to be modified externally |