UEditorAnimCurveBoneLinks

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UEditorAnimCurveBoneLinks

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h

Include

#include "Animation/EditorAnimCurveBoneLinks.h"

Syntax

class UEditorAnimCurveBoneLinks : public UObject

Variables

Name Description

Public variable

TArray< FBoneRe...

 

ConnectedBones

Public variable

FSmartName

 

CurveName

Public variable

TWeakPtr< class...

 

EditableSkeleton

Public variable

uint8

 

MaxLOD

Max (Lowest) LOD to evaluate to curve.

Public variable

FOnAnimCurveBon...

 

OnChange

Constructors

Name Description

Public function

UEditorAnimCurveBoneLinks

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

Initialize

(
    const TWeakPtr< class IEditableSkel...,
    const FSmartName& InCurveName,
    FOnAnimCurveBonesChange OnChangeIn
)

Public function

void

 

Refresh

(
    const FSmartName& InCurveName,
    const TArray< FBoneReference >& Cu...,
    uint8 InMaxLOD
)

Refresh current Connected Bones data

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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