| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h |
Include |
#include "Animation/EditorParentPlayerListObj.h" |
class UEditorParentPlayerListObj : public UObject
Name | Description | |
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UEditorParentPlayerListObj ( |
Name | Description | ||
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FAnimParentN... |
AddOverridableNode ( |
Adds an overridable node to the possible override list. |
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ApplyOverrideToBlueprint ( |
Pushes an override into the blueprint we're editing. |
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const UAnimB... |
GetBlueprint() |
Get the current blueprint. |
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UAnimGraphNo... |
GetVisualNodeFromGuid ( |
Gets a pointer to a U-node from the stored GUID for that node. |
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InitialiseFromBlueprint ( |