AnimationEditorUtils::CreateAnimationAsset

Template version of simple creating animation asset

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h

Include

#include "AnimationEditorUtils.h"

Syntax

namespace AnimationEditorUtils
{
    template<class T>
    T * AnimationEditorUtils::CreateAnimationAsset
    (
        UObject * SkeletonOrSkeletalMesh,
        const FString & AssetPath,
        const FString & InPrefix
    )
}

Remarks

Template version of simple creating animation asset

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