FAssetSourceFilenameCache::HandleOnAssetUpdated

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h

Include

#include "AutoReimport/AssetSourceFilenameCache.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AutoReimport/AssetSourceFilenameCache.cpp

Syntax

void HandleOnAssetUpdated
(
    const FAssetImportInfo & OldData,
    const UAssetImportData * ImportData
)

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