UAutoReimportManager::IgnoreNewFile

Report an external change to the manager, such that a subsequent equal change reported by the os be ignored

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h

Include

#include "AutoReimport/AutoReimportManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AutoReimport/AutoReimportManager.cpp

Syntax

void IgnoreNewFile
(
    const FString & Filename
)

Remarks

Report an external change to the manager, such that a subsequent equal change reported by the os be ignored

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss