IBookmarkTypeTools::CreateOrSetBookmark

Sets the specified bookmark based on the given viewport, allocating it if necessary.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h

Include

#include "Bookmarks/IBookmarkTypeTools.h"

Syntax

void CreateOrSetBookmark
(
    const uint32 InIndex,
    class FEditorViewportClient * InViewportClient
) const

Remarks

Sets the specified bookmark based on the given viewport, allocating it if necessary.

Parameters

Parameter

Description

InIndex

Index of the bookmark to set.

InViewportClient

Level editor viewport client used to reference the world which owns the bookmark.

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