ETextAssetCommandletMode

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h

Include

#include "Commandlets/TextAssetCommandlet.h"

Syntax

enum ETextAssetCommandletMode
{
    ResaveText,
    ResaveBinary,
    RoundTrip,
    LoadBinary,
    LoadText,
    FindMismatchedSerializers,
    GenerateSchema,
}

Values

Name

Description

ResaveText

ResaveBinary

RoundTrip

LoadBinary

LoadText

FindMismatchedSerializers

GenerateSchema

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