| FAnalyzeReferencedContentStat::FAssetStatsBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
Include |
#include "Commandlets/AnalyzeReferencedContentStat.h" |
struct FLightingOptimizationStats : public FAnalyzeReferencedContentStat::FAssetStatsBase
Name | Description | ||
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ActorName |
Name of the StaticMeshActor this optimization is for |
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int32[NumLightm... |
BytesSaved |
Amount of memory savings for each lighting scheme (256,128,64,32 pixel lightmaps + vertex lighting) |
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CurrentBytesUsed |
Amount of memory used by the current lighting scheme |
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IsType |
Current type of lighting scheme used |
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LevelName |
Name of the Level this StaticMeshActor is on |
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SMName |
Name of the StaticMesh belonging to the above StaticMeshActor |
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TextureSize |
Texture size of the current lighting scheme, if texture, 0 otherwise |
Name | Description | |
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FLightingOptimizationStats ( |
Constructor, initializing all members |
Name | Description | ||
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CalculateLightingOptimizationInfo ( |
For a given list of parameters, compute a full spread of potential savings values using vertex light, or 256, 128, 64, 32 pixel square light maps |
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CalculateLightmapLightingBytesUsed |
Assuming DXT1 lightmaps... |
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GetCSVHeaderRow() |
Returns a header row for CSV |
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ShouldLogStat() |
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ToCSV() |
Stringifies gathered stats in CSV format. |
Name |
Description |
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LightMapSizes |
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NumLightmapTextureSizes |