| FAnalyzeReferencedContentStat::FAssetStatsBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
Include |
#include "Commandlets/AnalyzeReferencedContentStat.h" |
struct FSkeletalMeshStats : public FAnalyzeReferencedContentStat::FAssetStatsBase
Encapsulates gathered stats for a particular USkeletalMesh object.
Name | Description | ||
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bIsReferencedByParticles |
Whether resource is referenced by particle system |
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bIsReferencedByScript |
Whether resource is referenced by script. |
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IndexMemorySize |
Index buffer size of Skeletal mesh. |
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MaxBoneInfluences |
Max bone influences of mesh. |
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NumActiveBoneIndices |
Active bone index count of mesh. |
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NumChunks |
Chunk count of mesh. |
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NumInstances |
Number of Skeletal mesh instances overall. |
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NumMaterials |
Number of materials applied to the mesh. |
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NumRequiredBones |
Required bone count of mesh. |
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NumRigidVertices |
Rigid vertex count of mesh. |
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NumSections |
Section count of mesh. |
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NumSoftVertices |
Soft vertex count of mesh. |
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NumTriangles |
Triangle count of mesh. |
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NumVertices |
Vertex count of mesh. |
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ResourceName |
Resource name. |
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ResourceSize |
Resource size of Skeletal mesh. |
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ResourceType |
Resource type. |
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VertexMemorySize |
Vertex buffer size of Skeletal mesh. |
Name | Description | |
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FSkeletalMeshStats ( |
Constructor, initializing all members. |
Name | Description | ||
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GetCSVHeaderRow() |
Returns a header row for CSV |
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GetSummaryCSVHeaderRow() |
This is for summary |
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ShouldLogStat() |
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ToCSV() |
Stringifies gathered stats in CSV format. |
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ToCSV ( |
This takes a LevelName and then looks for the number of Instances of this StatMesh used within that level |
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ToSummaryCSV ( |
This is for summary |