FSoundWaveStats

Encapsulates gathered stats for a particular [USoundCue](API\Runtime\Engine\Sound\USoundCue) object.

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MacOS
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Inheritance Hierarchy

FAnalyzeReferencedContentStat::FAssetStatsBase

FAnalyzeReferencedContentStat::FSoundWaveStats

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h

Include

#include "Commandlets/AnalyzeReferencedContentStat.h"

Syntax

struct FSoundWaveStats : public FAnalyzeReferencedContentStat::FAssetStatsBase

Remarks

Encapsulates gathered stats for a particular USoundCue object.

Variables

Name Description

Public variable

bool

 

bIsReferencedByScript

Whether resource is referenced by script.

Public variable

FString

 

ResourceName

Resource name.

Public variable

int32

 

ResourceSize

Resource size of static mesh.

Public variable

FString

 

ResourceType

Resource type.

Constructors

Name Description

Public function

FSoundWaveStats

(
    USoundWave* SoundWave
)

Constructor, initializing all members.

Functions

Name Description

Public function Static

FString

 

GetCSVHeaderRow()

Returns a header row for CSV

Public function Static

FString

 

GetSummaryCSVHeaderRow()

This is for summary

Public function Const

bool

 

ShouldLogStat()

Public function Const

FString

 

ToCSV()

Stringifies gathered stats in CSV format.

Public function Const

FString

 

ToCSV

(
    const FString& LevelName
)

This takes a LevelName and then looks for the number of Instances of this StatMesh used within that level

Public function Static

FString

 

ToSummaryCSV

(
    const FString& LevelName,
    const TMap< FString, FSoundWaveStat...
)

This is for summary

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