TMap< FString, FPrimitiveStats > ResourceNameToPrimitiveStats
Mapping from a fully qualified resource string (including type) to other primitive stats info - excluding staticmeshes/skeletalmeshes.
TMap< FString, FPrimitiveStats > ResourceNameToPrimitiveStats
Mapping from a fully qualified resource string (including type) to other primitive stats info - excluding staticmeshes/skeletalmeshes.