Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
Include |
#include "Commandlets/AnalyzeReferencedContentStat.h" |
class FAnalyzeReferencedContentStat
Name | Description | ||
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IgnoreObjects |
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MapFileList |
Include only map list that has been loaded |
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ResourceNameToAnimStats |
Mapping from a fully qualified resource string (including type) to anim stats info. |
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ResourceNameToLightingStats |
Mapping from a fully qualified resource string (including type) to lighting optimization stats info. |
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ResourceNameToParticleStats |
Mapping from a fully qualified resource string (including type) to particle stats info. |
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ResourceNameToPrimitiveStats |
Mapping from a fully qualified resource string (including type) to other primitive stats info - excluding staticmeshes/skeletalmeshes. |
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ResourceNameToSkeletalMeshStats |
Mapping from a fully qualified resource string (including type) to skeletal mesh stats info. |
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ResourceNameToSoundCueStats |
Mapping from a fully qualified resource string (including type) to sound cue stats info. |
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ResourceNameToSoundWaveStats |
Mapping from a fully qualified resource string (including type) to sound cue stats info. |
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ResourceNameToStaticMeshStats |
Mapping from a fully qualified resource string (including type) to static mesh stats info. |
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ResourceNameToTextureStats |
Mapping from a fully qualified resource string (including type) to texture stats info. |
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ResourceNameToTextureToParticleSystemStats |
Mapping from a full qualified resource string (including type) to texutreToParticleSystem stats info |
Name | Description | ||
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FAnimSequenc... |
GetAnimSequenceStats ( |
Retrieves/ creates animation sequence stats associated with passed in animation sequence. |
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GetIgnoreObjectFlag() |
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FLightingOpt... |
GetLightingOptimizationStats ( |
Retrieves/ creates lighting optimization stats associated with passed in static mesh actor. |
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FParticleSta... |
GetParticleStats ( |
Retrieves/ creates particle stats associated with passed in particle system. |
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FPrimitiveSt... |
GetPrimitiveStats |
Retrieves/ creates static mesh stats associated with passed in primitive stats. |
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FSkeletalMes... |
GetSkeletalMeshStats ( |
Retrieves/ creates skeletal mesh stats associated with passed in skeletal mesh. |
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FSoundCueSta... |
GetSoundCueStats |
Retrieves/ creates sound cue stats associated with passed in sound cue. |
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FSoundWaveSt... |
GetSoundWaveStats ( |
Retrieves/ creates sound cue stats associated with passed in sound cue. |
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FStaticMeshS... |
GetStaticMeshStats ( |
Retrieves/ creates static mesh stats associated with passed in static mesh. |
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FTextureStat... |
GetTextureStats ( |
Retrieves/ creates texture stats associated with passed in texture. |
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FTextureToPa... |
GetTextureToParticleSystemStats ( |
Retrieves/creates texture in particle system stats associated with the passed in texture. |
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GetTotalCountPerLevel |
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InIgnoreObjectFlag ( |
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SetIgnoreObjectFlag ( |
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WriteOutAllAvailableStatData ( |
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WriteOutCSVs |
This will write out the specified Stats to the AnalyzeReferencedContentCSVs dir |
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WriteOutCSVsPerLevel |
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WriteOutSummary ( |
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WriteOutSummaryCSVs |
This will write out the summary Stats to the AnalyzeReferencedContentCSVs dir |
Name |
Description |
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FAnimSequenceStats |
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FAssetStatsBase |
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FLightingOptimizationStats |
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FParticleStats |
Encapsulates gathered stats for a particular UParticleSystem object |
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FPrimitiveStats |
Encapsulates gathered stats for a particular UModelComponent, UTerrainComponent object. |
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FSkeletalMeshStats |
Encapsulates gathered stats for a particular USkeletalMesh object. |
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FSoundCueStats |
Encapsulates gathered stats for a particular USoundCue object. |
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FSoundWaveStats |
Encapsulates gathered stats for a particular USoundCue object. |
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FStaticMeshStats |
Encapsulates gathered stats for a particular UStaticMesh object. |
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FTextureStats |
Encapsulates gathered stats for a particular UTexture object. |
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FTextureToParticleSystemStats |
Encapsulates gathered textures>particle systems information for all particle systems |
Name |
Description |
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EIgnoreObjectFlags |
As well as the optional command line. |
Name |
Description |
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PerLevelDataMap |
This holds all of the common data for our structs |