FAssetRegistryGenerator::AddPackageAndDependenciesToChunk

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp

Syntax

void AddPackageAndDependenciesToChunk
(
    FChunkPackageSet * ThisPackageSet,
    FName InPkgName,
    const FString & InSandboxFile,
    int32 PakchunkIndex,
    FSandboxPlatformFile * SandboxPlatformFile
)

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