FAssetRegistryGenerator::AddPackageToManifest

Adds a package to chunk manifest

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp

Syntax

void AddPackageToManifest
(
    const FString & PackageSandboxPath,
    FName PackageName,
    int32 ChunkId
)

Remarks

Adds a package to chunk manifest

Parameters

Parameter

Description

The

sandbox filepath of the package

The

package name

The

ID of the chunk to assign it to

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