FAssetRegistryGenerator::AddUnassignedPackageToManifest

Add a package to the manifest but don't assign it to any chunk yet, packages which are not assigned by the end of the cook will be put into chunk 0

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Syntax

void AddUnassignedPackageToManifest
(
    UPackage * Package,
    const FString & PackageSandboxPath
)

Remarks

Add a package to the manifest but don't assign it to any chunk yet, packages which are not assigned by the end of the cook will be put into chunk 0

Parameters

Parameter

Description

Package

which is unassigned

The

sandbox file path of the package

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss