Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
Include |
#include "Commandlets/AssetRegistryGenerator.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
Computes differences between the previous asset registry and the current one
Parameter |
Description |
---|---|
ModifiedPackages |
list of packages which existed before and now, but need to be recooked |
NewPackages |
list of packages that did not exist before, but exist now |
RemovedPackages |
list of packages that existed before, but do not any more |
IdenticalCookedPackages |
list of cooked packages that have not changed |
IdenticalUncookedPackages |
list of uncooked packages that have not changed. These were filtered out by platform or editor only |
bRecurseModifications |
if true, modified packages are recursed to X in X->Y->Z chains. Otherwise, only Y and Z are seen as modified |
bRecurseModifications |
if true, modified script/c++ packages are recursed, if false only asset references are recursed |