typedef TArray< const FAssetData *, TInlineAllocator< 1 > > FCreateOrFindArray
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
Include |
#include "Commandlets/AssetRegistryGenerator.h" |
Ensures all assets in the input package are present in the registry