FCreateOrFindArray

Ensures all assets in the input package are present in the registry

Windows
MacOS
Linux

Type

typedef TArray< const FAssetData *, TInlineAllocator< 1 > > FCreateOrFindArray

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Remarks

Ensures all assets in the input package are present in the registry

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