FAssetRegistryGenerator::GetExistingPackageChunkAssignments

Returns an array of chunks ID for a package name that have been assigned during the cook process.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h

Include

#include "Commandlets/AssetRegistryGenerator.h"

Syntax

TArray< int32 > GetExistingPackageChunkAssignments
(
    FName PackageFName
)

Remarks

Returns an array of chunks ID for a package name that have been assigned during the cook process.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss