IChunkDataGenerator::GenerateChunkDataFiles

Called to generate any additional files that should be added to the given chunk.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Commandlets/IChunkDataGenerator.h

Include

#include "Commandlets/IChunkDataGenerator.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp

Syntax

virtual void GenerateChunkDataFiles
(
    const int32 InChunkId,
    const TSet< FName > & InPackagesInChunk,
    const ITargetPlatform * TargetPlatform,
    FSandboxPlatformFile * InSandboxFile,
    TArray< FString > & OutChunkFilenames
)

Remarks

Called to generate any additional files that should be added to the given chunk.

Returns

true if successful. If this function returns false, the deprecated one will be called

Parameters

Parameter

Description

InChunkId

The ID of the chunk to generate the files for.

InPackagesInChunk

The set of packages that are in the chunk.

InPlatformName

The name of the platform this chunk is for.

InSandboxFile

The sandbox location that staging data for this chunk should be written to.

OutChunkFilenames

Array of filenames that belong to this chunk (to be appended to).

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