UAssetRegUtilCommandlet::LoadOrderFile

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h

Include

#include "Commandlets/AssetRegUtilCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegUtilCommandlet.cpp

Syntax

bool LoadOrderFile
(
    const FString & OrderFilePath,
    TMap< FString, int64 > & OrderMap
)

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