UConvertLevelsToExternalActorsCommandlet

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UCommandlet

UConvertLevelsToExternalActorsCommandlet

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h

Include

#include "Commandlets/ConvertLevelsToExternalActorsCommandlet.h"

Syntax

class UConvertLevelsToExternalActorsCommandlet : public UCommandlet

Variables

Name Description

Protected variable

ISourceControlP...

 

SourceControlProvider

Constructors

Name Description

Public function

UConvertLevelsToExternalActorsCommandlet

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

bool

 

AddPackageToSourceControl

(
    UPackage* Package
)

Protected function

bool

 

CheckExternalActors

(
    const FString& Level,
    bool bRepair
)

Protected function

bool

 

CheckoutPackage

(
    UPackage* Package
)

Protected function

bool

 

DeleteFile

(
    const FString& Filename
)

Protected function

ISourceContr...

 

GetSourceControlProvider()

Protected function

void

 

GetSubLevelsToConvert

(
    ULevel* MainLevel,
    TSet< ULevel* >& SubLevels,
    bool bRecursive
)

Protected function Const

ULevel *

 

LoadLevel

(
    const FString& LevelToLoad
)

Protected function

bool

 

SavePackage

(
    UPackage* Package
)

Protected function Const

bool

 

UseSourceControl()

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet

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