EAssetFlags

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h

Include

#include "Commandlets/DiffAssetRegistriesCommandlet.h"

Syntax

enum EAssetFlags
{
    Add              = (1 << 0),
    Remove           = (1 << 1),
    GuidChange       = (1 << 2),
    HashChange       = (1 << 3),
    DepGuidChange    = (1 << 4),
    DepHashChange    = (1 << 5),
}

Values

Name

Description

Add

Remove

GuidChange

HashChange

DepGuidChange

DepHashChange

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