UDiffAssetRegistriesCommandlet::LogChangedFiles

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h

Include

#include "Commandlets/DiffAssetRegistriesCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/DiffAssetRegistriesCommandlet.cpp

Syntax

void LogChangedFiles
(
    FArchive * CSVFile,
    const FString & OldPath,
    const FString & NewPath
)

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