ResaveClassNeedsLoadForEditorGameValues

Map of class names and their default [NeedsLoadForEditorGame()](API\Runtime\CoreUObject\UObject\UObject\NeedsLoadForEditorGame) return values.

Windows
MacOS
Linux

Syntax

TMap< FName, bool > ResaveClassNeedsLoadForEditorGameValues

Remarks

Map of class names and their default NeedsLoadForEditorGame() return values.

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