UFixupNeedsLoadForEditorGameCommandlet

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h

Include

#include "Commandlets/FixupNeedsLoadForEditorGameCommandlet.h"

Syntax

class UFixupNeedsLoadForEditorGameCommandlet : public UResavePackagesCommandlet

Overridden from UResavePackagesCommandlet

Name Description

Protected function Virtual

int32

 

InitializeResaveParameters

(
    const TArray< FString >& Tokens,
    TArray< FString >& MapPathNames
)

Evaluates the command-line to determine which maps to check.

Protected function Virtual

void

 

PerformPreloadOperations

(
    FLinkerLoad* PackageLinker,
    bool& bSavePackage
)

Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss