UGatherTextFromSourceCommandlet::FMacroDescriptor::PrepareArgument

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h

Include

#include "Commandlets/GatherTextFromSourceCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/GatherTextFromSourceCommandlet.cpp

Syntax

static bool PrepareArgument
(
    FString & Argument,
    bool IsAutoText,
    const FString & IdentForLogging,
    bool & OutHasQuotes
)

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