UGatherTextFromSourceCommandlet::FSourceFileParseContext::AddManifestText

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h

Include

#include "Commandlets/GatherTextFromSourceCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/GatherTextFromSourceCommandlet.cpp

Syntax

bool AddManifestText
(
    const FString & Token,
    const FString & Namespace,
    const FString & SourceText,
    const FManifestContext & Context
)

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