UGatherTextFromSourceCommandlet::FSourceFileParseContext::AddStringTableEntryImpl

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h

Include

#include "Commandlets/GatherTextFromSourceCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/GatherTextFromSourceCommandlet.cpp

Syntax

bool AddStringTableEntryImpl
(
    const FName InTableId,
    const FString & InKey,
    const FString & InSourceString,
    const FSourceLocation & InSourceLocation,
    const FName InPlatformName
)

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