| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h |
Include |
#include "Commandlets/InternationalizationConditioningCommandlet.h" |
class UInternationalizationConditioningCommandlet : public UGatherTextCommandletBase
UInternationalizationConditioningCommandlet: Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest and archive data.
Name | Description | |
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UInternationalizationConditioningCommandlet ( |
Name | Description | ||
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AddForeignFile ( |
Adds the specified file as the foreign version for a loc file pair |
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AddNativeFile ( |
Adds the specified file as the native version for a loc file pair |
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FindForeignIndex ( |
Returns the index of the loc file pair that contains the native version of the specified filename, or INDEX_NONE if it isn't found |
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FindNativeIndex ( |
Returns the index of the loc file pair that contains the native version of the specified filename, or INDEX_NONE if it isn't found |
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LoadLegacyLocalizationFiles |
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ProcessArchive |
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ProcessManifest |
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ReadLocFiles |
Initializes the LocPairs arrays using the list of filenames provided. |
Name |
Description |
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FLocalizationFile |
Contains information about a single localization file, any language. |
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FLocalizationFileEntry |
Contains all the info we need to create archive/manifest entries from. |
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FLocalizationFilePair |
Contains information about a localization file and its native counterpart. |