| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ResavePackagesCommandlet.h |
Include |
#include "Commandlets/ResavePackagesCommandlet.h" |
class UResavePackagesCommandlet : public UCommandlet
Added to expose this to the save packages test
Name | Description | ||
---|---|---|---|
|
bAutoCheckIn |
If we should auto checkin packages that were checked out |
|
|
bAutoCheckOut |
If we should auto checkout packages that need to be saved |
|
|
bBulkCheckOut |
When auto checking out packages, bulk checkout packages that will be saved to minimize source control requests |
|
|
bCanIgnoreFails |
Skip the assert when a package can not be opened |
|
|
bForceClusterGeneration |
||
|
bForceEnableHLODForLevel |
||
|
bForceProxyGeneration |
||
|
bForceSingleClusterForLevel |
||
|
bForceUATEnvironmentVariableSet |
||
|
bGenerateClusters |
||
|
bGenerateMeshProxies |
||
|
bHLODMapCleanup |
||
|
bIgnoreChangelist |
Ignore package version changelist |
|
|
bOnlyLicenseed |
Only save packages that been saved by a licensee |
|
|
bOnlyMaterials |
Only process packages containing materials |
|
|
bOnlySaveDirtyPackages |
If we should only save dirty packages |
|
|
bOnlyUnversioned |
Only save packages with a changelist of zero |
|
|
bShouldBuildHLOD |
Should we update HLODs |
|
|
bShouldBuildLighting |
Should we build lighting for the packages we are saving? |
|
|
bShouldBuildNavigationData |
Should we build navigation data for the packages we are saving? |
|
|
bShouldBuildReflectionCaptures |
Should we build reflection captures for the packages we are saving? |
|
|
bShouldBuildTextureStreaming |
Should we build texture streaming for the packages we are saving? |
|
|
bShouldBuildTextureStreamingForAll |
Similar to above, but applies to all packages rather than just maps |
|
|
bSkipCheckedOutFiles |
If we should simply skip checked out files rather than error-ing out |
|
|
bSkipSubLevels |
||
|
bStripEditorOnlyContent |
Strip editor only content |
|
|
bVerifyContent |
Load all packages, and display warnings for those packages which would have been resaved but were read-only |
|
|
CollectionFilter |
Filter packages based on a collection |
|
|
FilesToSubmit |
List of files to submit |
|
|
ForceHLODSetupAsset |
||
|
GarbageCollectionFrequency |
Only collect garbage after N packages |
|
|
HLODSkipToMap |
||
|
LightingBuildQuality |
Lighting Build Quality(default: Production) |
|
|
MaxPackagesToResave |
Maximum number of packages to resave to avoid having a massive sync A value of -1 (default) removes this limitation. |
|
|
MaxResaveLicenseeUE4Version |
Limits resaving to packages with this licensee package version or lower. |
|
|
MaxResaveUE4Version |
Limits resaving to packages with this UE4 package version or lower. |
|
|
MinResaveUE4Version |
Only packages that have this version or higher will be resaved; a value of IGNORE_PACKAGE_VERSION indicates that there is no minimum package version |
|
|
PackagesConsideredForResave |
Running count of packages that got modified and will need to be resaved |
|
|
PackagesResaved |
||
|
PackageSubstring |
If non-empty, this substring has to be present in the package name for the commandlet to process it. |
|
|
RedirectorsToFixup |
List of redirector packages that should be fixed up at the end |
|
|
ResaveClasses |
Allows users to save only packages with a particular class in them (useful for fixing content) |
|
|
Switches |
The list of switches that were passed on the commandline |
|
|
Verbosity |
Name | Description | |
---|---|---|
|
UResavePackagesCommandlet ( |
Name | Description | ||
---|---|---|---|
|
CanCheckoutFile |
||
|
CheckInFiles |
||
|
CheckoutAndSavePackage |
||
|
CheckoutFile |
||
|
CleanClassesFromContentPackages ( |
Removes any UClass exports from packages which aren't script packages. |
|
|
DeleteOnePackage ( |
Deletes a single package |
|
|
GetChangelistDescription() |
Get the changelist description to use if automatically checking packages out. |
|
|
InitializeResaveParameters |
Evaluates the command-line to determine which maps to check. |
|
|
LoadAndSaveOnePackage ( |
Loads and saves a single package |
|
|
PerformAdditionalOperations |
Allows the commandlet to perform any additional operations on the object before it is resaved. |
|
|
PerformAdditionalOperations |
Allows the commandlet to perform any additional operations on the package before it is resaved. |
|
|
PerformAdditionalOperations |
Allows the commandlet to perform any additional operations on the world before it is resaved. |
|
|
PerformPreloadOperations ( |
Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded. |
|
|
RevertFile ( |
||
|
ShouldSkipPackage ( |
Checks to see if a package should be skipped |
|
|
VerboseMessage ( |
Print out a message only if running in very verbose mode. |
Name |
Description |
|
---|---|---|
|
EBrevity |