UTextAssetCommandlet

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h

Include

#include "Commandlets/TextAssetCommandlet.h"

Syntax

class UTextAssetCommandlet : public UCommandlet

Constructors

Name Description

Public function

UTextAssetCommandlet

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

bool

 

DoTextAssetProcessing

(
    const FString& InCommandLine
)

Public function Static

bool

 

DoTextAssetProcessing

(
    const FProcessingArgs& InArgs
)

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet

Classes

Name

Description

Public struct

FProcessingArgs

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