UCookOnTheFlyServer::FinishPackageCacheForCookedPlatformData

Returns true when all objects in package have all their cooked platform data loaded confirms that BeginCacheForCookedPlatformData is called and will return true after all objects return IsCachedCookedPlatformDataLoaded true

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h

Include

#include "CookOnTheSide/CookOnTheFlyServer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp

Syntax

bool FinishPackageCacheForCookedPlatformData
(
    UE::Cook::FPackageData & PackageData,
    UE::Cook::FCookerTimer & Timer
)

Remarks

Returns true when all objects in package have all their cooked platform data loaded confirms that BeginCacheForCookedPlatformData is called and will return true after all objects return IsCachedCookedPlatformDataLoaded true

Returns

false if time slice was reached, true if all return true for IsCachedCookedPlatformDataLoaded

Parameters

Parameter

Description

PackageData

the PackageData used to gather all uobjects from

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