UCookOnTheFlyServer::HandleNetworkFileServerFileRequest

Cook requests for a package from network blocks until cook is complete

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h

Include

#include "CookOnTheSide/CookOnTheFlyServer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp

Syntax

void HandleNetworkFileServerFileRequest
(
    FString & Filename,
    const FString & PlatformName,
    TArray< FString > & UnsolicitedFiles
)

Remarks

Cook requests for a package from network blocks until cook is complete

Parameters

Parameter

Description

Filename

requested file to cook. This can be altered if cooking produces a primary output asset with a different name as with uasset/umap extension changes.

PlatformName

platform to cook for

out

UnsolicitedFiles return a list of files which were cooked as a result of cooking the requested package

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss