UCookOnTheFlyServer::HandleNetworkGetPrecookedList

HandleNetworkGetPrecookedList this is used specifically for cook on the fly with shared cooked builds returns the list of files which are still valid in the pak file which was initially loaded

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h

Include

#include "CookOnTheSide/CookOnTheFlyServer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp

Syntax

void HandleNetworkGetPrecookedList
(
    const FString & PlatformName,
    TMap< FString, FDateTime > & PrecookedFileList
)

Remarks

HandleNetworkGetPrecookedList this is used specifically for cook on the fly with shared cooked builds returns the list of files which are still valid in the pak file which was initially loaded

Parameters

Parameter

Description

PrecookedFileList

all the files which are still valid in the client pak file

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss