UCookOnTheFlyServer::Initialize

Initialize the CookServer so that either CookOnTheFly can be called or Cook on the side can be started and ticked

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h

Include

#include "CookOnTheSide/CookOnTheFlyServer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp

Syntax

void Initialize
(
    ECookMode::Type DesiredCookMode,
    ECookInitializationFlags InCookInitializationFlags,
    const FString & OutputDirectoryOverride
)

Remarks

Initialize the CookServer so that either CookOnTheFly can be called or Cook on the side can be started and ticked

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