UCookOnTheFlyServer::PumpPreloadCompletes

Move preload-completed packages from LoadPrepare into state LoadReady until we find the first one that is not yet finished preloading.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h

Include

#include "CookOnTheSide/CookOnTheFlyServer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp

Syntax

void PumpPreloadCompletes()

Remarks

Move preload-completed packages from LoadPrepare into state LoadReady until we find the first one that is not yet finished preloading.

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