UCookOnTheFlyServer::SaveGlobalShaderMapFiles

Save the global shader map

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h

Include

#include "CookOnTheSide/CookOnTheFlyServer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp

Syntax

void SaveGlobalShaderMapFiles
(
    const TArrayView< const ITargetPlatform *const > & Platforms
)

Remarks

Save the global shader map

Parameters

Parameter

Description

Platforms

List of platforms to make global shader maps for

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