UCookOnTheFlyServer::SaveShaderLibrary

Invokes the necessary [FShaderCodeLibrary](API\Runtime\RenderCore\FShaderCodeLibrary) functions to save and close a named code library.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h

Include

#include "CookOnTheSide/CookOnTheFlyServer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp

Syntax

void SaveShaderLibrary
(
    const ITargetPlatform * TargetPlatform,
    FString const & Name
)

Remarks

Invokes the necessary FShaderCodeLibrary functions to save and close a named code library.

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