Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
Include |
#include "CookOnTheSide/CookOnTheFlyServer.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
bool StartNetworkFileServer
(
bool BindAnyPort,
const TArray< ITargetPlatform * > & TargetPlatforms
)
Cook on the side, cooks while also running the editor...
true on success, false otherwise.
Parameter |
Description |
---|---|
BindAnyPort |
Whether to bind on any port or the default port. |
TargetPlatforms |
If nonempty, cooking will be prepared (generate AssetRegistry, etc) for each platform in the array |