UCookOnTheFlyServer::StartNetworkFileServer

Cook on the side, cooks while also running the editor...

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h

Include

#include "CookOnTheSide/CookOnTheFlyServer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp

Syntax

bool StartNetworkFileServer
(
    bool BindAnyPort,
    const TArray< ITargetPlatform * > & TargetPlatforms
)

Remarks

Cook on the side, cooks while also running the editor...

Returns

true on success, false otherwise.

Parameters

Parameter

Description

BindAnyPort

Whether to bind on any port or the default port.

TargetPlatforms

If nonempty, cooking will be prepared (generate AssetRegistry, etc) for each platform in the array

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