Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
Include |
#include "CookOnTheSide/CookOnTheFlyServer.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
void StopAndClearCookedData()
Force stop whatever pending cook requests are going on and clear all the cooked data
cook on the side / cook on the fly clients may not be able to recover from this if they are waiting on a cook request to complete